AI Insights · Timothy · January 2022
Top 5 Horror Games in Europe Q4 2021: Performance Insights
Explore the performance of the top 5 horror games in Europe for Q4 2021, including weekly downloads, revenue, and active user trends.
In Q4 2021, the top 5 horror games on a unified platform in Europe showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Identity V by NetEase Games saw substantial fluctuations in its weekly revenue, starting the quarter with around $51.5K and peaking at approximately $117K in the final week of December. Weekly downloads demonstrated a steady rise, reaching a high of about 9K in the week of October 25 and closing the quarter at around 7.9K. The game maintained a relatively stable weekly active user base, fluctuating between 143K and 165K throughout the quarter.
Hello Neighbor from tinyBuild LLC experienced consistent growth in weekly downloads, starting at 105K and peaking at an impressive 204K in the last week of December. The weekly revenue followed a similar upward trend, beginning at $8.9K and ending at approximately $14.1K. Active users saw a significant increase, starting from 505K and reaching up to 766K by the end of the quarter.
Dead by Daylight Mobile by Behaviour Interactive Inc. had a notable increase in weekly downloads, starting at 13.9K and peaking at 26K in the final week of December. The weekly revenue remained relatively consistent, with minor fluctuations, ending the quarter at around $10.4K. The game’s weekly active users demonstrated growth, starting from 61K and reaching up to 73K.
The Sign - Interactive Horror by SponsorAds GmbH & Co.KG showed a decline in weekly downloads, beginning at 13.4K and dropping to 3.9K by the end of December. Weekly revenue also saw a slight decrease, starting at $9.3K and ending at approximately $7.6K. Active users followed a downward trend, starting from 21K and decreasing to around 7.5K.
Five Nights at Freddy's by Clickteam, LLC displayed an increase in weekly downloads towards the end of the quarter, starting at 1.6K and peaking at 8K in the last week of December. The weekly revenue saw a significant rise in the same period, from $5K to approximately $26K. Weekly active users also increased, starting from 11K and reaching up to 26K by the end of December.
For more detailed insights and data, visit Sensor Tower.